Male Half-Elf Bard 4/Cleric 5
NG Medium humanoid (elf, human)
Init 1; Senses low-light vision; Perception +10


AC 18, touch 11, flat-footed 17 (5 armor, 2 shield, +1 Dex)
hp 67 (9d8
Fort 7, Ref 6, Will 11; +2 vs. enchantments, +4 vs. bardic performance, sonic, and language-dependant effects
Immune magic sleep


Speed 20 ft.
Melee heavy shield bash +2/-3 (1d4) and
1 cold iron longsword 7/2 (1d8+1/19-20) and
   longsword 6/1 (1d8/19-20) and
   unarmed strike 6/1 (1d3)
Ranged 1 composite longbow +4/-1 (1d81/×3)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate, inspire competence 2, inspire courage +1), channel positive energy 7/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +8)
   6/day—battle rage (
2 damage), touch of good
Bard Spells Known (CL 4th; concentration 6):
2nd (2/day)—cacophonous call (DC 14), enthrall (DC 14)
1st (4/day)—comprehend languages, disguise self, saving finale (DC 13), summon monster i
0 (at will)—detect magic, mage hand, message, prestidigitation (DC 12), spark (DC 12), unwitting ally (DC 12)
Cleric Spells Prepared (CL 5th; concentration +8):
2nd—align weapon, sacred space, spiritual weapon [D], weapon of awe (DC 15)
1st—liberating command, obscuring mist, obscuring mist, protection from evil [D], sanctuary (DC 14)
0 (at will)—guidance, light, stabilize, virtue
[D] Domain spell; Domains Good, War


Str 10, Dex 12, Con 14, Int 10, Wis 16, Cha 14
Base Atk
6; CMB 6; CMD 17
Feats Alignment Channel, Brew Potion, Eschew Materials, Extra Channel, Selective Channeling, Skill Focus (Knowledge (local))
Skills Diplomacy +12, Heal +7, Knowledge (arcana) +8, Knowledge (history) +7, Knowledge (local) +9, Knowledge (planes) +7, Knowledge (religion) +8, Perception +10, Perform (oratory) +12, Perform (sing) +6, Spellcraft +4, Use Magic Device +13; Racial Modifiers
2 Perception
Languages Chelish, Elvish
SQ aura, bardic knowledge 2, domains (good, war), elf blood, hero points, versatile performance abilities (oratory)
Combat Gear potion of fly, Scroll of Breath of Life, Scroll of Haste (CL 8), Haste (CL 8), Haste (CL 8), Haste (CL 8), Haste (CL 8), Haste (CL 8), wand of dispel magic; Other Gear
1 chain shirt, chain shirt, heavy wooden shield, +1 cold iron longsword, +1 composite longbow, arrows (60), longsword, belt pouch, holy symbol, wooden, spell component pouch, 8418 GP
Experience Points 58 732

Tracked Resources

Arrows – 0/60
Bardic Performance (standard action) (12 rounds/day) – 0/12
Battle Rage (6/day) (Sp) – 0/6
Cleric Channel Positive Energy 3d6 (7/day) (DC 14) (Su) – 0/7
Potion of fly – 0/1
Touch of Good (6/day) (Sp) – 0/6
Wand of dispel magic – 33/50

Special Abilities

Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action) (12 rounds/day) Your performances can create magical effects.
Battle Rage (6/day) (Sp) Grant +2 to a melee damage rolls.
Cleric Channel Positive Energy 3d6 (7/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scroll of Breath of Life Add this item to create a scroll with spells on it.
Scroll of Haste (CL 8), Haste (CL 8), Haste (CL 8), Haste (CL 8), Haste (CL 8), Haste (CL 8) Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good (6/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1r.
Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks


Arael is a handsome man whose family has long lived in Westcrown. He wants nothing more than to see the House of Thrune toppled, but knows that this is a long-term goal at best, and has set his sights, for now, on what he feels is a much more realistic goal—making Westcrown a nicer place to live. His frustrations with the government of Westcrown aren’t that they are pawns of the House of Thrune, but that they don’t do more to make their city a better place to live at the same time. He hopes that by founding a group of do-gooders, if not outright “people’s heroes” (he’s loath to actually use the word “rebel” since that has negative connotations in his mind), he can show the city’s rulers a better way.

Arael is pompous and haughty, but this does not make him incompetent as a tactician. Though some may think of him as a buffoon, he is far from it.

Arael generally refers to himself in the third person, and calls himself an “elf” rather than a “half-elf”, at least when speaking to non-elves.

On Lamashan 9 he contracted filth fever from a rat swarm.

Play History


December 22 Karen


January 19 Karen
January 26 Karen
February 16 Karen
March 16 Corey
April 13 Jess
April 20 Karen
May 4 Karen


January 17 Karen
February 1 Corey
February 7 Corey


Yeah, Yeah, Aroden, Whatever tbug tbug