Asmodia Arkona


female Chelish human aristocrat 1/inquisitor (of Asmodeus) 6
LE Medium humanoid (human)
Init +3; Senses Perception +12


hp 44 (7 HD; 1d8+6d8+6+7)
Fort +5, Ref +2, Will +10
Resist fire 10


Speed 20 ft.
Melee +1 mace +7 (1d8+2)
Ranged fire bolt +4 touch (1d6+3 fire, 6/day) or masterwork longbow +5 (1d8, 20/x3)
Special Attacks bane, judgement (2/day)
Inquisitor Spell-Like Abilities (CL 6, concentration +9)

  • at will—detect alignment

Inquisitor Spells (CL 6, concentration +13)

  • level 2 (4/day)—bless, comprehend languages, divine favour, protection from chaos
  • level 1 (5/day)—aid, detect thoughts (DC 14), restoration, see invisible
  • orisons—detect magic, detect poison, guidance, light, read magic, resistance

Str 12, Dex 10, Con 11, Int 8, Wis 16, Cha 9
Base Atk +4; CMB +5; CMD 15
Feats Combat Casting, Combat MedicB, UC, OutflankB, APG, Point Blank Shot, Precise Shot, Toughness, Weapon Focus (mace)
Skills Appraise +3, Bluff +3, Diplomacy +3, Heal +12, Intimidate +2 (no ranks), Knowledge (arcana) +8, Knowledge (nobility) +3, Knowledge (the planes) +8, Knowledge (religion) +8, Perception +12, Sense Motive +16, Spellcraft +8
SQ fire domain, monster lore, solo tactics, stern gaze, track
Gear +1 mace, masterwork longbow, 20 arrows, masterwork breastplate (painted black), masterwork heavy steel shield (painted black with a red pentagram), potion of fly, wand of cure light wounds (50 charges), wand of dispel magic (12 charges, CL 5), 37 gp, 5 sp
Favoured Class inquisitor (hit point)

Special Abilities

Bane (Su) At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Cunning Initiative (Ex) At 2nd level, an inquisitor add sher Wisdom modifier on initiative checks, in addition to her Dexterity modifier.

Detect Alignment (Sp) At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Discern Lies (Sp) At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.

Fire Bolt (Sp) As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two inquisitor levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Fire Resistance (Ex) At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.

Monster Lore (Ex) The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).


Asmodia Arkona has renounced the Chelish aristocracy as being too obsessed with hedonism and personal gratification, and wants to see the empire really embrace the contract that it has made with Asmodeus. She feels saddened by citizens who worship other deities, but knows that they are not her primary concern.

Asmodia is disgusted by the way that Westcrown has fallen, and is seriously considering moving to the city and starting some sort of underground resistance to try to restore the city’s glory, but in the name of eternal Asmodeus instead of a dead god.

Asmodia arrived in Westcrown on Lamashan 12, and the next day screwed up her courage to visit her ex-girlfriend, Benigna Khollarix, for the first time in several years. Benigna was surprised to see her, and said to come back the next day. Tragically, Benigna was assassinated that night. Asmodia doesn’t know who killed her, but whoever it was used a sawtooth saber.

On Lamashan 14 she met Arael, and joined the Children of Westcrown.

Play History


August 3 Jess

Asmodia Arkona

Yeah, Yeah, Aroden, Whatever tbug tbug