Coco

Description:

Tiefling expert 1 (CR 1/3)
NE Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4

Defence

AC 15, touch 12, flat-footed 13 (+3 armour, +2 Dex)
hp 5 (1d8+1)
Fort +1, Ref +2, Will +2
Resist cold 5, electricity 5, fire 5

Offence

Speed 30 ft.
Melee light mace +2 (1d6–1)
Ranged light crossbow +2 (1d8/19–20)

Statistics

Str 8, Dex 15, Con 12, Int 13, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 11
Feats Weapon Finesse. (Dravano requests that all Bastards of Erebus learn the Precise Strike feat at their earliest convenience.)
Skills Acrobatics +5, Bluff +4, Disable Device +5, Escape Artist +5, Perception +4, Sense Motive +4, Stealth +7
Languages Chelish, Halfling, Infernal
SQ fiendish sorcery, telepathy (partial)
Gear studded leather armour, light mace, light crossbow, 20 bolts, dagger, thieves’ tools, 20 gp
Experience Points 500
Favoured Class [not expert]

Special Abilities

Fiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.

Telepathy (Su) Coco can communicate telepathically with any evil creature within 50 feet.

Bio:

Coco is a member of the Bastards of Erebus. He commands the guard contingent in the tailor’s house.

Coco’s innards glow, and this is visible any time he is injured or opens his mouth. In complete darkness, some light is visible streaming from his nose.

On Fireday, Lamashan 9, Coco sailed for Magnimar with the rest of the Bastards of Erebus.

Coco

Yeah, Yeah, Aroden, Whatever tbug tbug