male tiefling expert 1/fighter 1/rogue 2
NE Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7 (+1 vs traps)


AC 17, touch 13, flat-footed 14 (+4 armour, +2 Dex, +1 dodge)
hp 24 (1d8+1+1d10+1+2d8+2+2)
Fort +3, Ref +5, Will +2
Resist cold 5, electricity 5, fire 5


Speed 30 ft.
Melee masterwork rapier +5 (1d6-1, 18-20/x2)
Ranged light crossbow +4 (1d8/19–20)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 4)

  • at will—levitate

Str 8, Dex 16, Con 12, Int 13, Wis 10, Cha 7
Base Atk +2; CMB +1; CMD 14
Feats Dodge, Precise Strike APG, Weapon Finesse
Skills Acrobatics +6, Bluff +5, Disable Device +13 (+1 vs traps), Escape Artist +6, Perception +7 (+1 to find traps), Perform (acting) -2 [no ranks], Perform (dance) +5, Perform (sing) +3, Sense Motive +7, Stealth +9; tieflings gain a +2 racial bonus to Bluff and Stealth checks; skills include a -1 armour check penalty
Expert Class Skills Acrobatics, Bluff, Diplomacy, Disable Device, Escape Artist, Perception, Perform (dance), Perform (sing), Sense Motive, Stealth
Languages Chelish, Halfling, Infernal
SQ Trapfinding, Evasion, Trap Spotter
Gear masterwork chain shirt, masterwork rapier, light crossbow, 20 bolts, dagger, ring of mind shielding, masterwork thieves’ tools, “fancy showbiz” cloak worth 5 gp, 153 gp
Experience Points 6 925
Favoured Class rogue (hit point)

Combat Quick Reference

Default Tactics

First Choice Fredo will maneuver his way into flank against his opponent, possibly by levitating, and preferably with someone else who has the Precise Strike feat. He then attacks with his masterwork rapier at +6 to hit, dealing 2d6-1 (or 3d6-1 if he’s flanking with someone else with Precise Strike).

Second Choice Fredo will spend a turn trying to maneuver into flank rather than just attacking someone. This might involve a lot of communication to find out who can go where. He takes advantage of the fact that most members of the Bastards of Erebus speak Infernal so that hopefully his opponents won’t know what they’re saying.

Last Choice Fredo knows that reload times make a crossbow a terrible weapon for a fighting retreat, but he’ll do it if he has to, moving and loading one turn and then moving and firing the next. He has +3 to hit with his light crossbow, and it deals 1d8 points of damage.


Fredo is one of the guards stationed at the headquarters entrance for the Bastards of Erebus. He tends to levitate, and he has an umbilical cord still attached that is several feet long. He can whistle from it, albeit tunelessly.

On Wealday, Arodus 12, Fredo played cards with Coraline and Morgram. On Sunday, Arodus 16, he played cards with Coraline, Morgram, Aremcesca, and Zimberchem. On Moonday, Arodus 17, he entered the Asmodean Knot in the mayoral manor, and returned the next day. In exchange for his life, he promised a priest of Asmodeus that he would never remove the ring of mind shielding.

He auditioned for the title role in The Six Trials of Larazod. Even though he didn’t get in, Millech kept him on as a stage hand.

At the Cornucopia on Arodus 24, Fredo sat between Gorvio and Bara during the first course, after which he fled (taking with him an expensive painting).

Fredo hopes some day to become a shadowdancer. He has begun working on an art form he calls “air tap”, which consists of dancing while levitating.

On Moonday, Lamashan 5, Fredo was the expert lockpicker Dravano selected to accompany him and Malatina’s entire squad on a secret mission to Regicona.

On Fireday, Lamashan 9, Fredo sailed for Magnimar with the rest of the Bastards of Erebus.

Play History


April 7: Dale
May 5: Dale
May 19: Warren
June 2: Warren
June 30: Warren
October 27: Warren


February 22: Karen


Yeah, Yeah, Aroden, Whatever tbug tbug