Yeah, Yeah, Aroden, Whatever
male Chelish human Expert 1/Fighter 1
NG Medium humanoid (human)
Init +0; Senses Perception -1
AC 16, touch 10, flat-footed 16 (+4 armour, +2 shield)
hp 16 (2 HD; 1d8+1+1d10+1+1+3)
Fort +3, Ref +0, Will +1
Speed 30 ft.
Melee morningstar +3 melee (1d8+2, 20/x2)
Ranged light crossbow +1 (1d8, 19-20/x2)
Str 15, Dex 10, Con 12, Int 8, Wis 9, Cha 11
Base Atk +1; CMB +3; CMD 13
Feats Coordinated DefenseAPG, Power Attack, Toughness
Skills Appraise +3, Climb +6, Craft (blacksmith) +4, Disable Device +4, Handle Animal +4, Profession (blacksmith) +3, Sense Motive +3
Expert Class Skills Appraise, Craft (blacksmith), Disable Device, Handle Animal, Knowledge (engineering), Knowledge (geography), Profession (blacksmith), Sense Motive, Survival, Swim
Gear Medium light crossbow, 20 Medium light crossbow bolts, Medium morningstar, Medium dagger, Medium chain shirt, Medium heavy wooden shield, thieves’ tools, alchemist’s fire (x2), acid, 150 gp
Experience Points 1 468
Favoured Class fighter (hit point)
n.b. Ermolos has taken three points of Dexterity drain as the result of a childhood illness. This is reflected in his stat block.
Ermolos is incredibly muscular, a physique the result of a long apprenticeship as a blacksmith. He walks with a slight limp—a lingering effect of a childhood illness. His father, Ermolos the Elder, was a relatively well-known adventurer who vanished on an ill-fated journey to Thuvia several years ago—Ermolos still clings to the hope to some day travel across the Inner Sea to find his missing parent.
March 3: Dale, Corey
April 7: Jess