Janiven Key


Female human urban ranger 6
CG Medium humanoid
Init +4 (+6 in Rego Sacero); Senses Perception +11 (+13 in Rego Sacero)


AC 18, touch 14, flat-footed 14 (+4 armour, +3 Dex)
hp 43 (6d10+6)
Fort +6, Ref +8, Will +3


Speed 35 ft.
Melee masterwork longsword +7/+2 (1d8/19–20) or alchemical silver dagger +6/+1 (1d4-1, 19-20/x2) or cold iron dagger +6/+1 (1d4, 19-20/x2)
Ranged masterwork longbow +11/+6 (1d8/×3) or alchemical silver dagger +9 (1d4-1, 19-20/x2) or cold iron dagger +9 (1d4, 19-20/x2)
Special Attacks favoured enemy (human +4, evil outsider +2)
Ranger Spells Prepared (caster level 1, concentration +2)

  • level 1—delay poison, resist energy

Str 10, Dex 16, Con 12, Int 10, Wis 13, Cha 14
Base Atk +6; CMB +6; CMD 18
Feats Alertness, Coordinated DefenseAPG, Fleet, Precise ShotB, Point Blank ShotB, Weapon Focus (longbow)
Skills Diplomacy +3, Disable Device +11AC, Handle Animal +3, Heal +10, Intimidate +6, Knowledge (history) +1, Knowledge (local) +7, Knowledge (nature) +1, Perception +12 (+14 in Rego Sacero), Ride +6AC, Sense Motive +8, Stealth +9 (+11 in Rego Sacero)AC, Survival +8 (+10 in Rego Sacero), Swim +3AC
AC includes -1 armour check penalty
Urban Ranger Class Skills Climb, Craft, Disable Device, Heal, Intimidate, Knowledge (dungeoneering), Knowledge (geography), Knowledge (local), Perception, Profession, Ride, Spellcraft, Stealth, Survival, and Swim
Languages Chelish
SQ favoured community (Rego Sacero), hunter's bond (companions), track +2, trapfinding, wild empathy +7
Gear potion of cure light wounds, masterwork chain shirt, masterwork longsword, masterwork longbow, 3 arrows, cold iron dagger, silver dagger, sunrod, 35 gp
Experience Points 18 314
Favoured Class [not ranger]

Combat Quick Reference

Default Tactics

First Choice Janiven prefers to fight at range and uses her great speed to keep out of reach of melee opponents for as long as she can, leading pursuers near her allies if possible. She has +11/+6 to hit with her longbow, which deals 1d8 damage. She is out of arrows at the moment.

Second Choice If forced into melee, Janiven will keep stepping toward allies to try to have as many people fighting her opponent as possible. She has +7/+2 to hit with her longsword, which deals 1d8 damage.

Last Choice Janiven surrenders at 4 hp if she believes her opponents will spare her life; otherwise she flees.


Janiven is second in command of the Children of Westcrown, working with Arael. She took command after his capture, and has relied heavily on Merisiel and, to a lesser extent, the player characters.

On Arodus 28 she was given a cold iron dagger and a silver dagger by Mayor Arvanxi to assist her investigation of Deepmar.

Play History


March 3: Dale, Warren
November 17: Karen
December 1: Jess
December 8: Corey
December 22: Corey


January 19: Corey
January 26: Corey

Janiven Key

Yeah, Yeah, Aroden, Whatever tbug tbug