Tickle

Description:

male goblin barbarian 4
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +5

Defence

AC 20 (+6 armour, +3 Dex, +1 size)
hp 43 (4d12+4+4+4)
Fort +5, Ref +4, Will +1
Special Defences trap sense +1, uncanny dodge

Offence

Speed 40 ft.
Melee greataxe +8 (1d10+3, x3) or bite +7 (1d6+1)
Ranged light crossbow +8 (1d6, 19-20/x2)
Special Attacks rage, rage power (no escape, swift foot)

Statistics

Str 14, Dex 16, Con 13, Int 8, Wis 10, Cha 9
Base Atk +4; CMB +5; CMD 18
Feats Toughness, Weapon Focus (greataxe)
Skills Acrobatics +3 (includes armour check penalty), Handle Animal +4, Linguistics +0, Perception +5, Ride +6, Stealth +2 (includes armour check penalty)
Languages Goblin, Chelish
SQ Hard Head Big Teeth
Gear goblin-quality greataxe, greatsword, goblin-quality light crossbow, 9 bolts, Medium masterwork dagger, breastplate, oil of magic weapon
Experience Points 8 040
Favoured Class barbarian (hit point)

Bio:

Tickle has a fun axe he likes to use to smack things. He got in trouble once because he chopped up King Whitechin’s chair (but the king didn’t stay mad because it made a really great bonfire).

One time, Tickle and some friends attacked a gang of halflings and drank their booze. It was a good day.

Another time, Tickle and friends found a place where some longshanks were holding some goblin dogs hostage, so they rescued them (the goblin dogs, not the longshanks). Tickle’s goblin dog is named Teeth.

Tickle was in the team of goblins that attacked a warehouse and took a fire stick. They burned a lot of stuff.

Play History

2012

June 17 Rob
August 12 Rob

Tickle

Yeah, Yeah, Aroden, Whatever tbug tbug